Game Description
Released, December 2021
Disembodied is a 2D/3D blended narrative time loop escape game in which users play as a disgruntled father, trapped in a hell of his past sins. The player is tasked with collecting items hidden in the game environment in order to interact with items scattered across the different rooms. This allows the player to progress through the game and find the keycode to escape the house before the timer hits 0. Locate items by uncovering clues and exploring the game world; certain items are necessary for progressing in the game and revealing more aspects of the narrative. By piecing together bits of dialogue and game imagery, the player will be able to find the code to escape. A keypad by the living room door will enable the player to escape the house and end the game loop if the proper code is inputted.
Game Gallery
Discover what really happened to this family...
Project Outcome
Disembodied
2021
Team Size: 4 Members
Platform: Windows
Engine: Unity
Language: C#
Development Time: 4 Months
My Role
- Project Lead
Responsibilities
- Lead Developer
- Narrative Writer
- Level Design
- Project Management
Contributions
- Developed scripts for player movement, environment interactions, & time-loop mechanic.
- Implemented code for inventory system using Lists/Dictionaries
- Wrote the narrative and lore for the game
- Designed the level map and environment layouts for the game
- Task delegation and team management via discord communication and google sheets
Breakdown
As the Project Lead, I led the overall vision for the game design and direction for the gameplay, story, and purpose behind Disembodied.
With this project, we wanted to create an experience that encapsulates an underlying tone of sorrow and tragedy. We aimed to create a horror escape game that is influenced by a narrative driven environment, and through interactivity and critical thinking, the player would be immersed in the world of our characters, learning the backstory and main lore of our game.